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Old 06-27-2010, 12:31 AM
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Join Date: May 2010
Location: California
Posts: 24
Default Suggestion Thread: Game Mechanics/Gameplay/Requests

The first suggestion thread is no longer being maintained. A new one has been created to allow people a quick summary of suggestions in order to prevent duplicates.
I'm not going to add credits next to the suggestions but if a post has a lot of detail surrounding a suggestion I will add a url to the person's post. If I missed any from the first thread please just yell at me and I'll add it to the list.

*** Taken over by Echotheory, if the OP comes back and wants to return to the thread just let me know ***
Edit History:
8/12/10

Gameplay/Mechanics
Crafting Skills(in pipeline)
PVP
Teleport Portals/Scrolls/Spells
Trading
New!Gem Storage Edits[1]
New!Customization[1]
New!Party Member Tracking[1]
New!In Game Badges[1]
Unlimited item stacks in storage only
Dragging and inserting items into existing stacks
Aggro changes to character who is doing the most damage
Alchemy to make Potions
AOE abilities/spells
Attack speed modifiers
Buffs: More than 5
Buffs: Put Skill Points into skills
Click and Hold to walk
Differentiate between Melee types
Display casting times on spell description
Dual wielding 1 handed weapons [1]
Elemental Weakness for Mobs
Gambling
INT Decreases cast times
Loot Share only for party members in area
Loot All option
Monsters that can only be killed with certain weapons
Movement with Arrow Keys, Movement by holding Mouse button
Party size increase
Pay for extra bank slots - (supposedly coming.. but for free!)
Player actions affecting the world
Random Loot Generator, randomizes stats on looted objects (Think Diablo)
Running/movement speed increase

UI

Potions on the Skill Bar
Chat Filters for Global, Friends, Guild, Party
/Find command to locate other players
Inspect other players gear/stats
Movable UI elements
Pop out window option
Sell in multiples
Side borders with data queries "who's online", "highest level", "most gold"
Speech Bubbles (even if it's just a ... above the sprite's head to indicate they are talking)
Window resizing
Character
Guilds (in pipeline)
Pets/Tame
3 Character accounts per login account
Ailments/Debuffs (poisoned, frozen, slowed)
Beards
Fighting Animations
Homes
Races
Quests
"Choose your own adventure" style quests
Collection quests where items do not drop from mobs (picking mushrooms, finding stuff)
Quest to allow item editing (colors, simple symbols)
Repeatable Quests
Scripted monster raids
Other/Misc

Music/Sound Effects
10 Gems for 10 Kreds
Dungeon Creation contest
Fishing
Full Heal vendor (church/doc/inn) in towns
NPCs moving around
Rare monsters/Rare items
Selling Gems in Marketplace
Ships
Suggestion Forum
Weather/Seasons/Day and Night [1]
Monthly events
Did I miss any??
If you see a post by Gamer about any of these suggestions please send me a link to it so I can add it next to the suggestion.

Last edited by echotheory; 08-13-2010 at 08:59 PM.
  #2 (permalink)  
Old 06-27-2010, 12:41 AM
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Join Date: Jun 2010
Posts: 61
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I have one- a method to choose which server you connect to.

Server status levels: empty, normal, and full.
Empty: There is a low player load on this server. Recommended.
Normal: Normal. >.>
Full: Player load is high. Players cannot join this server any more after a certain point.

Players can choose a server either from a clickable icon or from a list. I think a little server icon and then a name below it would be nicer.

EDIT: Concept picture here.


Last edited by Faei; 06-27-2010 at 02:57 AM.
  #3 (permalink)  
Old 06-27-2010, 12:48 AM
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Join Date: May 2010
Location: California
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Quote:
Originally Posted by Faei View Post
I have one- a method to choose which server you connect to.

Server status levels: empty, normal, and full.
Empty: There is a low player load on this server. Recommended.
Normal: Normal. >.>
Full: Player load is high. Players cannot join this server any more after a certain point.

Players can choose a server either from a clickable icon or from a list. I think a little server icon and then a name below it would be nicer.

I'll edit this post later with a drawn example. ^^
This is coming up in the future.
  #4 (permalink)  
Old 06-27-2010, 02:07 AM
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Oh, well, I'm still going to post my idea of the graphical interface xD
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Old 06-27-2010, 02:38 AM
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Location: United States
Posts: 29
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What about amulets of some sort, or necklaces.
And maybe players could make their own, when the crafting skill comes out. Like they could use gold they find from chests, drops, etc. in the cave and what if they make gems that you can use with the gold to create the amulets, necklaces, or whatever. Maybe even bracelets, or rings to. They would give the player strength, or intelligence, armor, etc.

i.e Ruby Amulet = +2 strength
  #6 (permalink)  
Old 06-27-2010, 03:00 AM
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Item customization - given the right items (should be pretty difficult), you can imbue your item with an extra bonus of some sort, depending on the used items.
Gambling - if "Loot Randomization" comes into play, one can gamble for an item with a random stat setting at a high price.
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Old 06-27-2010, 03:12 AM
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Location: San Diego, CA
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Quote:
Originally Posted by Carter View Post
What about amulets of some sort, or necklaces.
And maybe players could make their own, when the crafting skill comes out. Like they could use gold they find from chests, drops, etc. in the cave and what if they make gems that you can use with the gold to create the amulets, necklaces, or whatever. Maybe even bracelets, or rings to. They would give the player strength, or intelligence, armor, etc.

i.e Ruby Amulet = +2 strength
neck was at one point a character slot and was changed to face. I think it is better with face items over neck. And to add another character slot would kinda throw off the character screen (as everything fits the way it is).
  #8 (permalink)  
Old 06-27-2010, 05:39 AM
Mir Mir is offline
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This thread is a WIN.
  #9 (permalink)  
Old 06-27-2010, 06:22 AM
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Quote:
Originally Posted by iamallama View Post
neck was at one point a character slot and was changed to face. I think it is better with face items over neck. And to add another character slot would kinda throw off the character screen (as everything fits the way it is).
What about earrings? you can see the ears of the characters.. All you need to do is add a little sparkle and there ya go
  #10 (permalink)  
Old 06-27-2010, 08:34 AM
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Join Date: Jun 2010
Location: Germany
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Make a one-time spell (like the XP boost) that turns yourself into a random enemy for 3 minutes. Costs like 1 Gem. We thought of that while experimenting with the broken Nerdy Specs.

I swear people will buy this junk like mad.
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