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  #41 (permalink)  
Old 06-30-2010, 02:03 AM
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Quote:
Originally Posted by Azir View Post
Yeah Necromancy doesn't fit as a stat at all.

A better idea would be a set of skills based around Necromancy, which would definitely be based around the INT stat. Examples of such skills:

Never gonna give you up!
INT: 36
Costs 100 energy
4.5 sec cast

Summon the King of the 80's to Rick Roll your foes into submission! Don't say we didn't warn you.

Unearth
INT: 50
Costs 165 energy
6 sec cast

Summon three Zombies to eat brains.

And so on. Basically you'd get to summon bigger and better creatures as you leveled. It would also be a fairly heavily exclusive class, meaning the requirements would require specialization.
That's like having its own class as a "summoner".
  #42 (permalink)  
Old 06-30-2010, 02:10 AM
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What about a player revive spell? :P
  #43 (permalink)  
Old 06-30-2010, 02:12 AM
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^Updated to this point^
Stab me if I missed anything.
  #44 (permalink)  
Old 06-30-2010, 02:33 AM
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*stabs* You could put in the link to the new concept art and the thread dedicated to the server selection thing. :P For improvement on server selection..

Manual Server Selection
New concept art
^_^
  #45 (permalink)  
Old 06-30-2010, 02:34 AM
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Suggestion:

Make a Suggestion Forum

Because honestly, I think putting everyone's suggestions in one thread is really weird. Then updating the first post with peoples' suggestions is weirder. How do you discern what is or isn't good to put in the suggestion thread? And after a while, that first post will just become so flooded with crap and good stuff, it just seems weird.
  #46 (permalink)  
Old 06-30-2010, 02:35 AM
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I've been looking around and I didn't see much DoT spells or "Stun" spells so I thought i might just put them out there:
--------------------------------------------------------------------------

Brain Freeze:
LvL: 14
Stat req: 44 INT
Description:
Shove so much ice cream in the monsters mouth it gives him a brain freeze!
60 Energy
15-25 Damage
Freezes monster for 3 seconds.

--------------------------------------------------------------------------

Heavens Melody:
LvL: 16
Stat req: 55 INT
Description:
Sing a tune from the Heavens so you can heal your whole party from any distance.
200 Energy
Heals 80-120 Health
Heal your whole party.

--------------------------------------------------------------------------

Fatal Gas:
LvL: 16
Stat req: 50 INT
Description:
Spray some sort of gas all over! It's best if you don't know what it is.

180 Energy
65-95 Damage (May do some damage to you if you stay too close.)

--------------------------------------------------------------------------

Poison Viper:
LvL: 20
Stat req: 65 INT
Description:
Summon a Viper to inject poison to your enemy. Lasts until the enemy dies

300 Energy
35 Damage every 1.8 seconds

Last edited by DeathWand; 06-30-2010 at 02:36 PM. Reason: More skills
  #47 (permalink)  
Old 06-30-2010, 02:55 AM
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As messages are purple and such, global chat names should be a different color to stop these obnoxious noobs from duping/impersonating other people.. the trick is old and boring.

a la:

[echotheory]: hi everyone
  #48 (permalink)  
Old 06-30-2010, 03:12 AM
Mir Mir is offline
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Quote:
Originally Posted by echotheory View Post
As messages are purple and such, global chat names should be a different color to stop these obnoxious noobs from duping/impersonating other people.. the trick is old and boring.

a la:

[echotheory]: hi everyone
Strongly agree on this one.

p.s. Chat filters would be cool

Chat Filter:
[] Friends - only see text chat from friends.
[] Public - see everybody's chat.
[] Private - chat disabled.
  #49 (permalink)  
Old 06-30-2010, 05:39 AM
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And guild and party chat. And party limit raised to 4 or 5.
  #50 (permalink)  
Old 06-30-2010, 05:40 PM
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If we had chat bubbles, then we could implement different colors of our text, maybe features like wavy colors, or blinking/flashing
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