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for example, lick your wounds 2 heals 22-46. The requirement to use this skill is... 32-ish int. Why should someone who has the minimum requirement heal as much as someone with 60-70 int? The lower end of the range should increase, or the whole range should shift. This is obviously a quick explanation, but I think higher stats should be rewarded like this. Edit: Dominant stat - Nerd rage improves slightly with increasing str, boom! headshot improves with agility. |
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| The graphics are FAR better then most browser ran games. They are pretty satisfying. The main thing this game needs to attract more players is skills and other features besides attacking monsters, not the graphics.
Last edited by Mosa; 08-12-2010 at 02:23 AM. Reason: Typo |
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![]() It was also said to maybe implement a skill point to level up the skills, but more skills will come out with more zones. |
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Mages would be very overpowered (PVP) if Inteligence made them do more damage and more cure at the same time. Maybe if Stamina had some influence on the effect of skills... At least this would make sense with Lick Wounds. And there's a possibility it would open wide the game builds. I mean, this game really need hybrid chars (maybe?). |
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Augh, old post was lost. Will add this to my suggestion dump and link it later. Nevermind. It's good here. Pictures of suggested items; ![]() Headbucket - +200 Armor -1 Int - Well why not? Party Hat - +25 Armor - So where's the party? - Obtained at special FO events. Paper Bag - +1 Agi -1 Int - Yes you are ugly. Beta Halo Rank A - +1 Str +1 Sta +1 Agi +1 Int +10 Armor - It's a halo. It isn't completely glowing though. - Get this from playing during beta 1. Helmet - +500 Armor - It's all metallic too actually. Knight's Helm - +800 Armor - You can hardly breath in there, yet resistant against rick rolls and baby cries. - You can't use face equips with this. Halo - +1 Int - It's a metal disk painted yellow with stands for it. Ripoff. (Not shown) Knight Mask - +300 Armor +1 Int - It's not spooky at all. Santa Mask - +2 Int - You could say the glasses would make you go blind. Santa Cloak - +2 Int - All red and jolly. Chainmail - +1000 Armor - No chain OR mail. Disappointing. Iron Plate Legs - +1000 Armor - Woah there knight! Knight's Shield - +1200 Armor +1 Str +1 Sta - Just what a noble knight would use. Knight's Sword - 26-38 Damage, 3.1 Attack speed, 13.2 DPS - Slash, slash like a knight. Knight's Bonus - Equip all of the knight gear and you get +3 Str and Sta. Did I have win yet? And also, how does it look? Last edited by Filio123; 08-13-2010 at 01:08 AM. |
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I would love a stamina based healing healing spell. Also, instead of stamina giving a +armor bonus, I think it should give a percentage armor bonus. Each point could like a 1% armor bonus. Anyway, these are just thoughts. Thanks for reading. |
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More storage space for all my junks. List format (Item 1 x8) Drag & insert to reorder (move items between 2 other items to reorder, faster to do) Unlimited stacks (Item 2 x4215652) It's premium, make it worth it. Will be needed as the game develop with a wider set of objects. |
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and updated. I think I'm going to handle things a tiny bit differently for sake of separation and organization. Next update I'm going to wipe the skills/items requests from this list and ensure we have another thread going for item/skills/gear going as these tend to stack up the fast because a lot of people have a lot of ideas. For the main meat of the suggestion thread, lets keep it to locations, dynamics, mechanics, and play additions. |
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