Frequently Asked Questions
What are Teleports
Teleports are a faster way of traveling around the various locations in the game. In some 'hub' areas there are multiple teleports; e.g. Crab Coast and New Crab City.
Individual teleports to an area can be bought by a skill trainer in that area for a price of 10 gems (excluding Holiday Isle, which is 100 gems for year round access and Haunted Forest, which does not have a teleport skill). These individual teleports can be activated anywhere in the game assuming you are a high enough level.
What are the Chat shortcuts & Chat/guild commands?
PvP and trading note
PvP is a feature in development.
Trading between players is not a feature provided in this game. There are no immediate plans for player to player trading.
What's Rebirth and Ascension?
Rebirth can done when you have reached level 60 by talking to the Death NPC at Noob Island or in the Frozen North.
Ascension can be done when you have reached level 100 (after rebirthing) by talking to the Death NPC at Noob Island or in the Frozen North.
Things that are reset:
What are Factions?
Factions are based on a certain theme of enemies. Killing these enemies awards Faction Points and can be accelerated using Faction Potions. Certain items in the faction area require a certain level of faction to be able to equip them.
How do I get items ingame?
Fantasy Online has a strong player created content community. In fact, a large amount of the items you see ingame were made by fellow players who created them and received payment in the form of gems.
If you are interested in making art (and gems!), check out the PS3K section of the forum.
How do Groups work?
Loot is not shared or stolen. Loot is determined separately for each player based on their luck value and the drop rate of the item.
XP is shared based on the level of players in the group and the level of monster. For the exact formula, visit the forum (we don't bite!).
What is Guild Warfare?:
Guild Warfare is a sort of mini-game that allows you to attack "quads" to dominate an area. Each quad can be invaded with a coin fee. Once you successfully invade a quad belonging to another Guild member, the quad will become Invulnerable and will not be able to be invaded for 30 minutes. After 30 minutes, the quad will be able to be invaded and, once taken, defended with a coin fee. Dominating an area will give you bonuses like extra XP and coins.
Here are some links to a fantastic guide that covers Guild Warfare.
The purpose of mining is to gain some of the materials for crafting. You will need a pickaxe to mine any of the veins in the first several areas. (The pickaxe can either be purchased at an NPC or through the Player Market.) The materials found in veins are very specific to an area so be careful what you are looking for. The database is very handy for this. By looking at any of the area maps, you will find the spawn points of all the veins, what exactly each vein may drop, and the drop-rate of that item.
1. Utilizing luck gear will better your odds while mining.
2. Speed buffs make mining go a little faster, however, speed buffs will not affect your mining speed (just your walking speed between veins).
3. When starting a “mining circuit” try to do so in a way that you can remember your own path. Mining can become tedious if you have to backtrack a lot.
4. It is not polite to “steal” another player’s vein. More often than not, you can server hop to find a completely available vein set.
The purpose of crafting is to create armor, weapons, bags, etc. and there are a few quests requiring crafting.
A few things to know first:
1. Crafting will give xp at any level (the amount varies based on what you’re making).
2. Crafted armor/weapons tend to be better than anything you can loot from a mob. So, yes, it is worth it.
3. Be aware of the requirements of what you are crafting. Most (if not all) of the crafted armor/weapons require certain stat amounts, level requirements, and/or faction points. (There’s nothing worse than getting something crafted that you cannot use. )
4. All crafted items will be delivered to your in-game mail box, so keep an eye out for it there.
When crafting, it is recommended to start by deciding what you are after (weapon/gear/etc.) and then finding that item's “crafting tree” in the database. For the sake of this FAQ, we will craft a Silver Plate. The crafting tree looks like this (while in the database, just by hovering over any piece, it will tell you what it is):
1. Start by figuring out exactly how much Silver you need, and then go mine to your heart’s content. Silver can be mined in the either the Swamp Grotto or the Cave of Despair. (For the sake of this FAQ we will assume you have collected 2 Silver Ore Stacks, 1 Silver Ore Chunk and 1 Silver Slab.)
2. Once you think you have enough Silver, go to Crab Coast. Just below the Skill Trainer Remo Shop is the first set of crafting NPCs. Click on the Ore Crafter.
3. Click on the “Silver Ore Chunk” (see below).
This will tell you:
1. What is required to make the selected item
2. The time it will take to craft this item
3. How many gems it takes to “speed craft” the item
4. What level is required to craft this item, and
5. The cost to craft this item.
6. If you meet all of the requirements from step 3, click on “Craft for 100 coins” and the crafting begins. The coins will be pulled along with the required items. This item will be delivered to your mail once it is completed.
7. Once the Silver Ore Chunk is crafted, you can then craft a Silver Slab by crafting your new Chunk with your Chunk you got from mining. Then combine your new Slab with your current Slab to make the Silver Plate.
Crafting can appear to be complicated if you try to get ahead of yourself. The best plan in the beginning is to just take a crafting tree one item at a time. In no time at all, you will have the new item you’ve been looking for, and you can then move on to the next item.
Last edited by Bamboozle; 06-04-2013 at 01:37 PM. Reason: small typo
What is the Super Supporter Club (SSC)?
The Super Supporter Club is a group of players who have helped to keep the game running through the means of buying many gem packs. All you have to do is buy 5 of the 1200 gem packs in one day.
To thank you for your generous support of the game, you are allowed a unique sprite of your choice to wear in-game (subject to certain conditions).
You may either commission an artist to do this for you, in which case you should head over to the FO Content Creator section of the forums or you can make it yourself, whichever you prefer.
The sprite cannot be copyrighted material, such as a character from your favourite TV show or based on any person in real life, living or dead. The sprite may not be comprised of other items in-game. Fantasy Online reserves the right to reject a design if it is not deemed appropriate.
Once you have the sprite, post in the Support section of the forums, including the link to the sprite you want, along with a suggested name and description for the personal item.
If you are unhappy with your item, or you require it to be changed to a different outfit slot to display properly, you have two weeks to change it. After that, the item can no longer be modified.
If you decide you do not want a unique sprite, you can sell the rights to one in the Market section. You need to make sure you actually have the rights to a Super Supporter Club item before you try and sell the rights.
You then post in the Support forum with a request to transfer the rights to the buyer.
The buyer of the rights must also post in the Support forum, with a thread detailing that they have bought the SSC rights from the seller.
How do attack speed skills work?:
Skills that modify your attack speed (such as Berserk, Volley, Captive Fairy etc.) do not stack. If you cast two skills that modify your attack speed, only the one that decreases your attack speed the most will be of any effect.
Each attack speed buff gives a static reduction to the time in between your attacks.
These are the current effects (ms: milliseconds):
Captive Fairy: -300ms per hit
Horsea/Werebear/Child of the Marsh: -200ms per hit
Beserk/Volley: -130ms per hit
Weapons with attack speed of 2.0 have 1000ms per hit without buffs.
For other attack speeds, multiply the attack speed by 500 to get the ms per hit value. For example, Clam Shucker has a 2.6 attack speed, which converts to 1300ms per hit.
Why is my dodge/critical% skill not giving the full amount?:
Often when players reach a high level, they start noticing some strange numbers at work, specifically that their dodge and critical percentages don't match up with what they should be getting. This is due to a piece-by-piece formula, instead of a continuous formula.
Per point of agility, you get this much dodge %:
0.25% until 160 agility (0-40%)
0.125% until 320 agility (40-60%)
0.0625% until 640 agility (60-80%)
0.00625% until infinity (or 3840 agility) (80-100%)
Per point of agility or intellect, you get this much critical %:
(1/14)% until 60% (790agility/intellect)
(1/28)% until infinity
The crit and dodge reductions apply to skills as well. For example, if a skill is listed as +10 critical% (which is calculated at the 0-60% rate), it would only give you 5% if you were above 60 critical%.
Currently the critical percentage can go above 100%. This has no effect on your criticals. It will not increase the likelihood of criticals (as 100% is the maximum probability) and it will not increase critical damage.
What is PixelShop3000?:
Commonly abbreviated to PS3K, this free program allows you to create sprites and icon for use in the game. The best looking and most creative items may be used somewhere in the game, in which case you will be rewarded for your effort. Apart from being credited on the item, you will receive 100 gems per spritesheet and 100 gems per icon.
To download the program and get started, follow this link.
If you think you may have encountered a bug with the program, read this thread first: Before you post a bug... .
If you have read that, follow this link and post a thread there, giving as much information as possible.
For more help and a list of guides, follow this link.
How does Luck work?:
Luck is a stat that can only be gained through the use of items. You can not invest any stat points gained through level up or by stat potions in Luck.
Luck increases your chance of getting items as loot. It does not affect the coin drop of a monster.
Loot from a monster is generated as soon as it is looted by a member of your party. This is why many people switch to their luck equipment before looting and ask that nobody loots it until they have switched into it, so that they have a higher chance of getting loot.
Monster corpses last for roughly 30 seconds before disappearing. Make sure that you don't wait too long and completely miss any chance of looting the corpse.
How do XP Boosts work?:
There are many ways to boost your experience points gain:
In addition, people who have not yet re-birthed have an innate experience boost.
All types of experience boost do not boost anything with a basic experience gain of 2000 XP or more. This means that a quest that gives 3000 XP would not be boosted but a monster that gives 500 XP could give more than 2000 XP if you stack boosts.
XP Boosts are stackable and multiplicative.
For example, a 2x XP bonus and a 1.5x XP bonus would mean you get 3x XP.
Most of the visuals in this FAQ were created by Phoenix0111 and much of the text was done was electricwolf; I only did a few things. You can thank them for this.
Last edited by Bamboozle; 06-03-2013 at 10:40 PM.
Nice work! Kudos to electricwolf, Phoenix011, and you, Bamb.
The one problem I forsee is that many new players don't venture onto the forums. I myself didn't know they existed until sometime around 20 rb, when Mech told me to post something here.
Perhaps there could be some way to have this information shown in game? An in-game tutorial would be nice, but even a giant flashing link that links to this page, and shows up when you first start playing, would help.