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Old 02-05-2012, 08:25 AM
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Quote:
Originally Posted by Yasopp View Post
I have more of a feeling that FU/FUU are the odd ones out, from FW -> FU(/FUU) is a bigger upgrade than FUU -> MW is a downgrade (it's been a while for me though, maybe that changed a bit).
The luck stat might have messed with the balance in moneygrinding a bit too.
True, some of the lower level zones need to be balanced out against each other too. But generally speaking: n00b island < CC < CoSR < MC < FU < FUU. That's good. That's a nice increasing in returns as you level up. The problem is that the other zones don't fit in properly in between/above those points, leaving them as "quest then gtfo" zones.
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Old 02-05-2012, 09:26 AM
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Originally Posted by dsx2000 View Post
My point is, why are the prices that high. And to get the best armor from scratch is more then a few million per piece. And another thing, why are factions so hard to get? Sure it's faster in groups but it's hard to find groups. 35k point to glorified? Good mobs give you 20 points. That's a few thousand of those mobs. And why are bosses so hard to kill? You called it an area for leves 52+? It take almost 3 level 80s to kill Mc freeze guy. Every this was balanced back when MC came out or even swamp grotto even Cave of some return. Gamer, fix the game before it's too late
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Old 02-05-2012, 09:27 AM
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Also really think that bosses should really drop more coins. Some of em take forever to kill and the drops are just terrible. Its not even worth killing them, drops are just that terrible. Higher level monsters really should drop more gold seeing how they have so much hp and take forever to kill. Kill 50 level 60 monsters and more then an hours gone.
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