[Why is the 'locations/(dungeons)' thread in the same thread as 'items/skills'? They have nothing to do with each other, and the topic is going to be primarily just filled up with item suggestions.] The Tower of Trials: This tower may only be entered by one full party at a time. If any party member falls, if anyone leaves the party, if any one logs out, they are all kicked outside. Each floor entered imposes a # second debuff on the entire party - Mark of Urgency, when it runs out it automatically kills the party member. Going on to the next floor resets it to a new timer. This is primarily to add a sense of urgency, but partially to ensure one party doesn't spend all day hogging the tower on their server. A lifetime pass for the tower costs only 10 gems - the low cost being that it requires a full party to access.
Floor 1:
Trial of Strength - Starting things off harsh to see if they can even endure the tower. A statue stands still at the center of the room, with massive amounts of HP. Doesn't attack back if attacked, but failure to kill it in the allotted time results in the death of the entire party. If everyone relentlessly unloads upon it, they might survive. Timer: 60 seconds.
Floor 2:
Trial of Stamina - Testing the party's ability to endure. The room has twenty-five chests, each one named ??? with ??? HP. They may only be harmed with lockpicks. Twenty-four of them are mimics with a decent attack that will aggro against the attacker. Meaning it's up to the rest of the party to keep their lockpicker alive, unless they all have lockpicks of their own - then it's a breeze to get through this as they can find the pass while only having a few mimics a piece on themselves. Timer: 120 seconds.
Floor 3:
Trial of Agility - A small but hard hitting group of monsters are on this floor with massive amounts of HP. They are, however, incredibly slow. But if they catch up to any character, they can likely take out nearly all their HP bar with a single strike. The party needs only to outrun them around the room for 30 seconds to continue. Timer: 60 seconds.
Floor 4:
Trial of Intelligence - There are several wisp or firefly-like enemies in this room. They have little HP and attack, but they gradually change color from green, to yellow, to red, then back to green. Attacking during green and yellow is fine, but hitting them when they're red instantly deals 9,999 damage to your character. Defeat them all to move on to the next floor. Timer: 60 seconds.
Floor 5:
Trial of Conquest - It wouldn't be any fun if you didn't have a floor where you could actually kick ass now, would it? Numerous hostile enemies and bosses from earlier in the game fill this room. Every last enemy needs to be destroyed to move on. Timer: 120 seconds.
Floor 6:
Treasure Room - Upon reaching here, every character in the party is given a key, if they have the inventory space. The room has 50 chests in it that only require the key to open. Keys can only be used once, but the loot within ought to be well worth it - skill tokens to redeem with an NPC outside the tower, good equipment, a coupon for a free avatar change, Asskicker's Gum that gives +5 to all stats for 60 seconds, etc.
Hidden in the 50 chests is one that turns into the boss King Mimic when a key is used on it. Hits hard, has only 100 HP, but can only be damaged with a lockpick. If killed, drops numerous pieces of loot from the randomized 50 chests. Timer: 120 seconds, then everyone gets kicked out of the tower whether they like it or not.
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